06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. I have a new comp thats decently beefy with a very fast hard drive and it still takes several minutes to start up a new game. but surely there is a. Timrath Jan 5, 2022 @ 3:26am. And im just getting ships with 40 percent roll or pitch. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The balance is making sure you dont have more weight to oen side or another. What you do with outdated ships?I am running 1. This is especially telling in a "knife fights" with enemy DDs. You don't have to mirror though. We'd come from Salt. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. Many times in the campaign, especially with TB and DDs early. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. I am running 1. Taskmaster Challenge 12h April 2022 ‘Wanna Bet?’ Year: 1924Range: 25,000mNation: Admiral’s ChoiceEnemy Nation: Admirals ChoiceOur forces: 1 Battleship or Bat. We are absolutely excited with. Ultimate Admiral: Dreadnoughts. 3 or 0. 3% accuracy at 10km stock), mark3 375mm for my BCs (3% accuracy at 10km stock). seems to happen on low distances - Pitch calculations. the AI after they separated belt armor into Fore, Mid, and Aft sections resulted in the AI having a strange. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. 1. This scenario definitely needs a re-work. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating. (Armor Quality & Armor Forging) since adding main belt armour and main deck armour usually reduces pitch and roll a bit, and the more inches you can add the better these will be 4) Low Smoke Interference - this applies a. Is this a bug, or is there something I'm overlooking?The default hull is over 30% pitch with nothing on it. Try limit pitch value under 15, roll under 10, less offset the better, plus with highest mark gun and tech. 2. But im not a naval engineer. i changed ammo from high he to even he ap and it increased the ships pitch. When you put weight away from the center of the ship, you negatively impact pitch and roll. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. The 1890-1965 covers too much of pre and post dreadnought era causing constant requests for carriers, glide bombs, missiles, and land. In this tutorial video I show you how to build ships that are balanced in terms of their cost and performance for the campaign - as well as how to make sure. Bought the game recently as I have always enjoyed naval combat all the way back to Task Force 1942. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. It’s really fun pitching your creations against the enemy fleet. 9" and 6. You arrange all the weight around the center, symmetrically, so everything is perfectly balanced, as it should be. What does this mean? I like building and designing ships. You can just copy and paste it into the folder. Type of shell and explosive, gun turret tech, length. Deck- 6/2/1. Somehow, "Ultimate Admiral: Dreadnoughts" turned into "Ultimate Admiral: 20 inch Quad SuperDreadnoughts". But im not a naval engineer. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at. Also, I see no difference between historyal AI or. Minimize displacement and get speed up to somewhere around 26-28knots. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Just about all. #4. So I'm trying to work through the training missions with varied success. BrotherMunro 11. And im just getting ships with 40 percent roll or pitch. Ultimate Admiral: Dreadnoughts. We did not wipe out saves but it is strongly advised to clean up your saves, after the changes of this patch. Jul 7, 2022 7 min read Major Update v1. Oh upvotes. 06. 18-25% pitch (empty) super battleship modern. Commit 10x the required tonnage at least. I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. Dear devs. This compromise would likely be necessary to keep all the different camps happy, people who want to Build super mega ultimate dreadnoughts can just turn the damage down. The key thing is to include a slider on how much damage is caused by carriers on the end turn. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. このゲームについて. Amazing-Lengthiness1 • 2 mo. Ive never been out-techd. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. @BrotherMunro: you have a good answer already. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. So it would be nice if I make a refit for my ships. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasHow do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. But im not a naval engineer. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online. 5)The bottom layer of roofing required in Sentence (4) shall consist of at least Type S smooth roll roofing or Type M mineral surface roll roofing. Even that requires a fair amount of RNG on your side. Are you sure you have exact same tech? Lots of techs give buffs that might not be obvious. 3K views 2 years ago Ultimate Admiral Dreadnoughts - Shipbuilding 101 How do you make your ships able to turn and avoid torpedoes. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Ultimate Admiral: Dreadnoughts. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. - High engine efficiency gives better acceleration and longer range. 8x3 6''/57. Design your own ships. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. 2: once built, click on the port, select move, and move the ship where you want, you can take all or some ships, by manually clicking the ships or using the slider. Ultimate Admiral: Dreadnoughts. ago. What does this mean? I like building and designing ships. The pitch is roughly -16% base accuracy, +48% accuracy penalty from. Your fleet must be in range of an enemy harbor (your fleet radius, the green one). All you need is 1 or 2 flooding hits from your 2 inch guns and you will easily catch up and/or sink the destroyer. I loved the game, like I said, 824 hours is a LOT. Naval invasions are something coordinated by the navy. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 000 tons (or what is written there) there. These mechanics used to be understandable. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Battleship 3. Law of averages alone would allow for something. We are absolutely excited with what we are making. Pitch/roll & fore/aft weight distribution. And im just getting ships with 40 percent roll or pitch. But im not a naval engineer. What does this mean? I like building and designing ships. #6. Rear guns: 1 turret on lower deck, 1 turret on upper deck, one on barbette behind her and then a triple 8''. Until then they're slow and can't hit the broadside of a barn because of smoke interference. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. carrier based airstrikes. GrimReaperHUN. There is no tutorial on this. There is no tutorial on this. but surely there is a. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Names of values speak by itself. I am running 1. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. if you really like the design aspect of the game it may be worth the 30 euro's. This guide will be up to date as of September of 2023. 06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Nor do i know how this works in game. You just gotta know how to use them ;). 5cm with Standart lenght (didnt do this For a while, so Not Sure). I use a mix of 8. 2x3 8''/56. Fire speed was about the. There is no tutorial on this. 3: clic on the map where you want to deploy. We will provide the first beta on next week. Up to now, hundreds of thousands of players have honored us by buying our game and playing it excessively. Can I see your ship designs? because I have no such problem when my ships pitch/roll all lower than 20%. Better off just building small BB's and BC's. And no, my offsets (for/aft) are either 0. Larger, heavier torpedo launchers (x4 or x5) train slower and slower. by scaling reload times linearly you are missing a major point. Belt- 12/6/6. but surely there is a. So total: 5x3 12''/76. BB and run through it several times, it appears that the Ai greatly favors the NPC in:re the gunnery and. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settingsI am running 1. - CLs; DDs I will use Barbettes, light shells, reduce shells and will be careful in choosing the propellant and bursting charge to keep the ammo detonation and flashing fire chance to a minimum. The game is fully released and is still improving! BUY ON STEAM. Austria is probably the second hardest campaign as you start behind economically. 5% Barbette weight -7. That's easy. 3 - as in #2 above, but allow yourself to. Sometimes negative beam/draft will be better and sometimes extra is better. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. - Increased the TR capacity output, so that nations can overcome the losses of transports quicker according to the money invested. Nor do i know how this works in game. I cannot design destroyers or light cruisers without unrecoverable pitch and roll. This ships stats seem absurd with such high pitch/roll but trust me it works a treat. 7. 8K subscribers Subscribe 1. I did encounter a new thing this morning though while beginning a Convoy Attack in a 1910 campaign as the British. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. glythe Jun 30, 2022 @ 11:01pm. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ultimate Admiral: Dreadnoughts. 6) try to get the ship balance so that there is no fore/aft offset. There is no tutorial on this. Ultimate Admiral: Dreadnoughts. There is no tutorial on this. If you have a high center of mass, then you will get high Pitch and Roll. Options Required: Cheat Table with: Freeze ship weight (in ShipBuilder) Freeze ship cost (in ShipBuilder) Pick and freeze the number of ships to build (it calculates how much ships to build based on cost, freezing cost at low number could. but surely there is a. Nor do i know how this works in game. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Drop one or two of the light cruisers and it is do-able. In 1920 I can design and use ships that finish battles at 50% accuracy at ranges in the 5000-10000m range. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Give the player a text prompt that says: the enemy is moving to engage our fleet and the enemy CANNOT run away until 50% of either side's ships have been sunk. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 28. Ultimate Admiral: Dreadnoughts. 6" is about the maximum weight a person can handle. Make sure the ship is symmetrical along its long axis with equal mass either side. 06 and took note of the starting pitch/roll of the 1890 Austro-Hungarian ships. As for money:Which is nearly 10 times better than it should historically be getting. I am running 1. It also feels like EVERYTHING affects it. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Sinjen Blackstar 2 hours ago. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. This is reasonably efficient. Design your own ships. 9 million when fully decked out. Make sure you only have the 1 save file and its name is Save_0. It is reduced by adding weight below the main deck, or concentrating weight center. I am running 1. Pitch and roll refer to the ship moving left / right and front/back (I think those terms are respectively reversed to the definition I gave). and I like that I as the military type, don't have complete control over every rivet and gun placement, only general control over the basic. 0. 1 reply; 349 views; tvaishar; May 22; Why N3/G3 as one hull By Norbert Sattler,. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Since with these values high never you are going to shoot a target ,how can avoid too high value of pitch & roll ? Defeated Japan in 1895 with China and Japan never rebuilds it's navy after peace. In general, the rule I use is this: - BBs; BCs; CAs I will focus in armor values. You may also try reducing the fore/aft belt/deck to improve pitching. And im just getting ships with 40 percent roll or pitch. Please read what will be included in the upcoming beta which we try to finalize for this week. The most important thing about ship building is to get your stability as high as you can, and your pitch and roll as LOW as you can. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Engine efficiency at 30-50% is ok for this era. - High engine efficiency gives better acceleration and longer range. 05 and 1. Mobzonk Nov 26, 2022 @ 2:50pm. Before you take on the dangerous waters of. We are absolutely excited with what we are making. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Or at worst the navy and a nation's marines. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. A budget BB, with decent long range firepower. And im just getting ships with 40 percent roll or pitch. Nor do i know how this works in game. Seems working randomly at times. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Yeah. Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts. I am running 1. Showing 1 - 3 of 3 comments. Designing your warships is a vital procedure before building them and. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at cruising speed and have high level towers, yet it feels like my crew is straight up drunk to the point of collapse. Barbette I anit-flash +12. 6% chances to hit early CLs and TBs 2. Ai Accuracy is just ridiculous. 06 Feedback<<< (FINAL UPDATE 6th Release Candidate). A ship with over 45% roll would capsize in any kind of sea other than a flat calm. - And of course my armor scheme by 1930- onwards is glass cannon, any gun at or over 400mm will. Look at bramborough's youtube, or brother munro, or stealth17 gaming, and you will see that their kill ratios are EASILY 10:1, and. Tips. And im just getting ships with 40 percent roll or pitch. What does this mean? I like building and designing ships. Not sure if roll, pitch, offset, and engine efficiency fall into this same category. CheeseMerchant Dec 12, 2021 @ 4:57am. Yes, it works its in the hot keys at the top of the screen. The ultimate trick is keeping all your weight center of the ship and down low. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Once you have more accurate guns, all. But yes BBs have the best stability followed by CA. And im just getting ships with 40 percent roll or pitch. IMO. If the US doesn’t get Hawaii they shouldn’t give the US the Panama Canal because the Panama Canal Zone was only annexed into the US in 1903. You can hold control when placing most pieces and have more options on where to snap things. but surely there is a. but surely there is a. Ditch any gun that has poor firing arc. 5), your "solution" bearing changes faster than your launchers can train. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Info issue: - Without having the target identified i can already see the penetration values and hit % against my ship. ago Thx you boss. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. One was hit three times by 12 inch shells. 108. That's why moving turrets can give unexpected results. , items that note +5% flaws or whatever) is the roll of the dice multiplier of the shipbuilding function. Every challenge is a "try again" type. Deck- 4/0. . Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Every gun on the bow or aft, every gun on the broadside, all contribute to pitch or roll instability, which will impact your ship's stability regardless of fixing the offset. And im just getting ships with 40 percent roll or pitch. And im just getting ships with 40 percent roll or pitch. I cant find any answers or any info in the game. Game Engine: Unity. But im not a naval engineer. As I playing the campaign with the Germans, it's doesn't matter if the difficulty normal, hard or legendary. -Adjust the beam/draft sliders. im using 5inch for small ships and 10-11 inch for bigs. Separate but related, spreading stuff out close to the ends and edges of the deck also increases Pitch and Roll, which likewise have negative. there may be objectives that prevent you from just running way. Purpose is to start fires on the enemy superstructure. Having so much fun with this most splendiferous game. Nor do i know how this works in game. The 12in centerline gun will take out a CL in about 2 hits but that takes way too long per ship to get 2 hits. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Game Version: Alpha-2 v63. So I'm running through the new campaign as the US right now, and so far, I actually like the grand strategy mode. UA:D adds an awesome feature that allows you to design your own ships. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. But im not a naval engineer. Or am I missing something. Build only Heavy Cruisers (CA). ) and it cost $773,7111,400 with a noob crew,. 20x if you can. What does this mean? I like building and designing ships. in being doesn't pay 50% extra maintenance. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. . FizzyElf Feb 25. Seems working randomly at times. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. -try to minimize weight offset and pitch/roll-use best towers if possible-look at smoke interference, use better boiler tech to reduced the need of funnels or live with worse engine efficienceUltimate Admiral: Dreadnoughts. The design focus of the DDs should be speed, range and firepower (not torps, 1 tube). Is this a bug, or is there something I'm overlooking?AI ships still dodge with the finesse of a whirling dervish. I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Your ship needs to be stable to fire, so if you are doing a sharp turn and you have a high roll Stat then half of your ship is practically submerged and doesn't fire, so to get my torps to fire I always level my ship out or turn. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. My BB belt armour is around 25" and my deck armour is around 19". But im not a naval engineer. There is no tutorial on this. ago. High pitch/roll makes ship very unstable and your gun may not be able to adjust in time to compensate ship's unstable movement. true. Sometimes, when you develop a new mark of gun, it means you can never refit some of your ships that use the older marks, since the refit will change all the guns, and the size of the guns may have changed so much that you can't use them at all. Two months into the campaign comes my first battle, pitting one of my battleships&battlecruiser&5 cruisers vs 2 german battleships and 5 light cruisers. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Nothing I do does anything. It depends. i could have the ship perfectly balanced and yet pitch is wildly off exceeding 35% 2nd the new update is just broken and poorly planned. Share · View all patches · Build 9074116 · Last edited 24 June 2023. And im just getting ships with 40 percent roll or pitch. 7 Range 10k 2x2 9" 2x2 6" 8x1 3" 6x2 3" 6x2 2" CA4-Pitch 14. Funnels can, too. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Or am I missing something. 150,000 tons surely not enough for a 100,000 ton port. On picture 3, remove the double 6 inch forward and put a centerline one. Nor do i know how this works in game. What does this mean? I like building and designing ships. but surely there is a. List of the names to use are: britain france austria germany italy usa russia japan spain chinaEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Give the AI more understanding of major trade routes and hotspots I never saw anyone do a major. The developers truly put a lot of work into creating very realistic combat and ship design experiences. The other thing you can do is ignore pitch and manage it's debuffs instead. What does this mean? I like building and designing ships. 000 CAs and 3. Ultimate Admiral: Dreadnoughts. We are absolutely excited with what we are making. How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. you have no. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. my game just wont work and will not show an HUD during battles, it wont let me complete missions. And im just getting ships with 40 percent roll or pitch. Ultimate Admiral: Dreadnoughts. But im not a naval engineer. You start one, see what AI does and then redesign your ship to beat it. True, but its title is Ultimate Admiral: Dreadnoughts, not Ultimate Captain: Dreadnought. GrimReaperHUN Jul 19, 2022 @ 8:02am. It stopped for a healing session and after a few moments it was as right as rain. We are absolutely excited with what we are making. What does this mean? I like building and designing ships. anything beyond this angle and you have a chance it will bounce/ricochet off the enemy armor. Every challenge is a "try again" type. 1 inch guns, being a champ in pumping out enough shells to roll those . The reason why in WWII the 6" cruiser ended up reigning supreme is shell weight. Ultimate Admiral: Dreadnoughts. Pitch, draught, and placement will all let you manage pitch. Nor do i know how this works in game. Seems working randomly at times. UA:D adds an awesome feature that allows you to design your own ships. Either im missing something on how to correct pitch or its bugged. 1. Liondrome Jun 24, 2022 @ 9:40am. That is why we do not see secondaries bigger than 6". Adding superstructure armor will help reduce pitch/roll. It looks like you can stack guns anywhere but that, in alot of cases, would endanger the ship because the basic stability would be compromised and it would roll over to easy when turning turrets, having to many or too large, or mounted too far forward of aft or too large and to close to the sides. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 6. You could not properly build semi-armored cruisers, now you can. Seems working randomly at times. And im just getting ships with 40 percent roll or pitch. My understanding is that without using 'advanced' tech (ie. Accuracy can be annoying at times. 06-1. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Seems working randomly at times. 5kts are still good with one funnel, you can put 3*2 28 cm with 18% longer Barrels or 3x2 30. Hello Admirals, We are very happy to announce the next large update of Ultimate Admiral: Dreadnoughts! We provide a wide range of new ships for the French fleet of the pre-dreadnought era, a significant AI enhance for the battle and campaign, a new Naval Academy mission, and a large collection of new features, improvements, fixes,. 2. Ultimate Admiral: Dreadnoughts.